Hi there
I asked a question a while ago about resizing colliders. I got some replies but they didn’t seem to work. I have tried many different scripts, here are some different methods:
public void ResizeColliders()
{
RectTransform rt1 = (RectTransform)word1.transform;
RectTransform rt2 = (RectTransform)word2.transform;
RectTransform rt3 = (RectTransform)word3.transform;
BoxCollider2D collid1 = word1.GetComponent<BoxCollider2D>() as BoxCollider2D;
BoxCollider2D collid2 = word2.GetComponent<BoxCollider2D>() as BoxCollider2D;
BoxCollider2D collid3 = word3.GetComponent<BoxCollider2D>() as BoxCollider2D;
float col1w = rt1.rect.width;
float col1h = rt1.rect.height;
print(col1w);
print(col1h);
collider1.size = new Vector2(col1w, col1h);
collider2.size = new Vector2(rt2.rect.width, rt2.rect.height);
collider3.size = new Vector2(rt3.rect.width, rt3.rect.height);
/**/
//word1
Destroy(word1.GetComponent<BoxCollider2D>());
word1.AddComponent<BoxCollider2D>().isTrigger = true;
//word2
Destroy(word2.GetComponent<BoxCollider2D>());
word2.AddComponent<BoxCollider2D>().isTrigger = true;
//word3
Destroy(word3.GetComponent<BoxCollider2D>());
word3.AddComponent<BoxCollider2D>().isTrigger = true;
}
all this seems to do is make the collider size 0.000001?
Could someone help please.
Tekman03