this is my first thread in Unity’s Forum, so apologize in advance if I write or do anything wrong on it.
I am also completely new (amateur) with Unity and really looking forward to work with it.
I do however already have an assignment to do, for which I thought that Unity would be a good tool to use it for.
I’d like to create a 3D configurator for vans. You could rotate the vans in 360°, go inside, see the interior, equipment, change colors etc. Basic stuff. Also I don’t expect the graphics to be state of the art, but simple textures.
But the question I have is, could the project be exported for the web and that it could work also on mobile devices?
I have read many threads (quite old ones) of it, but I couldn’t come to conclusion. There was a Unity Web Player, but as I understood, it was omitted and also I would like to avoid it. I also saw on the other hand, that the project could be exported with WebGL, is that true?
This could work for me, since I wouldn’t have so many textures and heavy graphics.
So any inputs, suggestions and experiences on the topic will be greatly appreciated and thank you in advance.
WebGL is the way to go on this. The web player went away when all the browsers stopped supporting plugins. I’m not sure how well WebGL is supported on phones, you should probably ask on the webgl subforums if you get problems with that.
All the features you’re asking for are all pretty easy to implement. As long as you don’t need to load user-supplied car models at runtime, it should be pretty easy to handle. If all the textures and models in your app are pre-defined, you’re just making a game with no gameplay or ai or physics or networking or anything else that’s hard.
Hi Baste! Thank you for your reply.
Yes everything is going to be predefined. There will actually be no gameplay, ai. physics or networking. The only thing a user can do is choose colors, equipment and so on… So it looks promising.
It seems, like you know your stuff with Unitiy. Just to make sure, does Unity have then also an export option in WebGL?
Thanks again.
What do you mean by “an export option in WebGL”? What do you want to export?
Unity can build your game (or whatever) to WebGL, allowing it to run in the browser, but it sounds like you want to export something from WebGL?
If you want to eg. take a snapshot of the screen and let the user download it, or send data about which settings the user selected, that’s certainly doable.
Yes,you understood correctly, this is what I meant. I don’t want to export anything from or out of WebGL. Just send the data about later on. I just expressed myself a bit odd.
Thank you very much for your input. Much obliged!
To my understanding… when one makes a project in Unity, this project can be potentially used for more platforms later on, if I wanted to, right? Like Android, iOS etc.
Thanks for the referred link. That’s quite a list there! So many possibilities!
I think you answered to all my questions. I just need to get started now
Again, thank you and I appreciate all the help!
Kind regards