I am having a hard time getting a ball to bounce consistently. Same height every time. I tried bouncy material. That was ok but not perfect. I thought I could just have the floor bounce the ball:
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag.Equals("Tile"))
{
Vector3 dir = new Vector3(0f, 1f, 0f);
rb.AddForce(dir * bounceSpeed);
}
}
This really seemed like a great idea, but if I move the ball right as it is about to hit the tile, it gets a super low bounce. I am guessing I need to say at the point of impact stop all other forces and just use the one I am adding. But no idea how to do that?