My game uses high detail models and textures, it is not for mobile so the graphics need to be good. I have not done scripting for it yet, as I am still working on the map. However the map is large and when I build and run the game I get around 10 fps… I have 16gb of ram and a GTX 1080, I know that I am perfectly capable of running this map. How much RAM is the game using by default? How can I allow it to use more? or set a minimum system requirements for it? I know it must be using less than 1gb at this point, for people to have to play on it, they should need at least 3gb.
Making a desktop game, how much ram is unity using by default? how can i make it use more by defualt?
It’s not your hardware or your utilization, it’s your code. Use the frame debugger to track down the problem.