So, I’ve made a few very small games so far, that have seemed to work fairly well. My only problem is that these games have taken me ~1 day to make, so I’m not particularly learning anything from them.
So, before I start to try and delve into a larger game, does anyone have any personal advice on making their first ‘slightly-larger-than-the-pitifully-small’ games?
Pretty good for a “tiny little game”. So you want slightly larger than pitifully small? Separate gameplay into waves of hazards, with different waves containing different kinds of hazards. Also add random things to appear that the player is supposed to try and collect. Introduce new mechanics every few waves and then create more elaborate challenges by combining those new mechanics in different ways. Keep increasing the complexity and challenge of the game as the levels progress and try to achieve a good difficulty curve.