In my game, I will like a script that can make a folder at the Applications folder on a Mac to store .txt files in.
I looked around, but I could’t find a solution on the forums.
2 Answers
2Sounds like you just need to use an Environment variable from C# and an absolute path. From there, you can make sure to check that the directory exists, and then proceed to write your text files; later, you can read them in using a similar process. I believe Mono supports a similar adaptation of the .NET System.GetEnvironmentVariable() method.
If you want to create files at runtime in your game then I would recommend using the persistent data path which can be found using Application.persistentDataPath.
This works for mobile and desktop platforms, but does not work for the web player.
A google search returns: http://answers.unity3d.com/questions/52401/creating-a-directory.html http://answers.unity3d.com/questions/193211/how-to-create-a-directory-.html Searching directly on the forums is never a good idea, google is your friend, please be his too!!!
– Benproductions1Lol i did use google
– zardini123Did you find the same answers to your question? :)
– Benproductions1Actually, yes. Thanks!
– zardini123Why would you want to store text files in a folder inside Applications. OSX has lots of other places to store files.
– Graham-Dunnett~/Application Support/{your company}/{your app}comes to mind.