So I have 2 years of money to live, I could dedicate 12 hours a day on this game.
The game I have in mind is either a FPS like CS GO but with iron sights and every form of gameplay copied from CS GO against bots or maybe peer to peer online if UE4 would allow for easier online out of box.
If I go with the 2D Metal Slug clone it will be done with Unity 5
At the end of it all I do plan on putting in good effort like learning blender and make a decent looking art hopefully I could learn it and it would be possible.
I hope to make maybe $6000 US in the first year which would be more like half when steam takes their cut I don’t know a single thing about 3D modeling neither do I know programming.
If this will be a waste of 2 years then let me know so I won’t be wasting my time here.
With zero experience and aiming for money I would say the chances are slim to none when small studios struggle to get their games to succeed. FPS is also one of the genres that has most competition.
Thank you as I would much father spend my time in agriculture where I am sure my business in long term crops will net me $2000 USD minimum and tax free a month in 4 years from now.
So thank you for being honest and realistic to me I can instead spend this time enjoying life playing video games until my Agri Business is read in 4 years from now its a family business with me and my brother and its a very profitable business aswell I don’t mind the hard work because I know the money is good and its sure and there is no technical knowledge or headaches involved
You will then more likely earn more money then by playing CS:GO tournaments and selling/trading the skins for example. However like @AcidArrow you could try game making for a couple of months as a side hobby and see how far can you get.
It’s never a great idea to make a game from scratch for money, because you won’t make money from it*. But someone who makes a game from scratch because the goal is to make a great game, most likely will make money.
There’s exceptions but these were viral stupid hits that were basically crap so you’d be doing the lottery.
You can’t fake this stuff. But if you were sure you knew you were going to make something great, you would have never posted this thread.
*unless a professional studio of any size, or have competent experienced staff
I never looked at games like that, its certainly an interesting point of view.
I should mention something part of the reason for doing this is because I wanted to learn programming. And I thought a great way would be making games. Perhaps in that sense it may be worth it? but then then its probably better to make something AI related for the market or something right?
How about “because you want to make a game and want the money?”. Doesn’t have to be one or the other.
Basically… do that if you feel like you’ll be having fun while making the game.
Having said that… aiming at CS:GO is aiming too high, because Valve has artist team and you don’t. So unless your CS:GO clone will look similar t, say “Superhot”, you won’t be able to pull it off by yourself.
Try both art styles (2d/3d), and see which one you like better. 2D sounds a bit more plausible to me, though.
A good example of one man project would be, for example, Axiom Verge.
As others have said, trying to make a game from scratch in order to make money in many cases fails to happen. For every story of success with a one time hit, there are others who have literally developed 20 games and made peanuts for it all.
My personally opinion is do not make games to make money, make games because you love games and want to share them. If they make money because of that…well that is a magnificent problem to have.
Totally true. It’s certainly possible to make money and games. However my point is that in general you can take the same skills and make more money outside of games.
So if money is your only motive, I’d suggest not doing games. But if you want to make games, then you can do both.
Hi thanks one of the reasons for asking for so low is I am not doing it for the sole purpose of money I really wanted to create a game to feel somewhat accomplished in life but at the same time would love something in return to cover some things like food etc.
It seems I gave the wrong impression on this thread that I was doing it just for money alone. But I thought by giving a figure like $6K for the first year would have indicated it wasn’t a money thing. I was as the other guy said looking for both enjoyment and money.
I have decided against all odds to still go ahead with my plan and develop a 2D game. I knew a CS GO competitor would likely be over my head so I have decided to scale back and do a Metal Slug clone game in HD. I was looking at Steam Spy for ideas on how much money people are likely making. And thats how I got the idea that I could pull it off, to me it seems more time consuming than difficult and I do have all the time in the world.
So my plan is to do something realistic, since there are no metal slug clones in HD that I could really find I figured I could do one. I am a huge fan of metal slug games so I believe I can do something that is a lot of fun.
I am gonna go for it, my guess is that Unity would be the best place to do a 2D game BUT I have heard a 3D side scroller isn’t a 2D game and that UE4 blueprints would be great for this project.
if you guys have anymore thoughts let me know. For now money is being removed from the equation, its become more of a gaining experience in this field and learning programming along the way.
BTW I notice some people say it isn’t worth it because some people make peanuts, so I must ask what is their definition of peanuts?
Where I live if I made even as much as $2K a year it is considered a financial success. I don’t expect it to be the same elsewhere as I know other places cost of living is higher. But yes I can comfortably live on $2K a year. So even if I made $2K off the game in the first year after spending 2 years to develop it, it would be a financial success for me.
Thats about $166 a Month, surely I could make atleast that much with a decent game if I put a lot of effort into it.
The biggest problem with cloning CS:GO is that there is no compelling reason for somebody to play an indie knockoff of CS:GO instead of actually playing CS:GO. Even if you can make a game that is every bit as good as CS:GO, that real world marketing problem is still blocking you path to making money. Part of what makes CS:GO such an awesome game is that a bunch of people already play CS:GO, so there is always plenty of people to play online with.
Yeah I realize that so I am switching to cloning Metal Slug. But perhaps doing something differently adding things that could make it a bit more unique. And well doing it in HD offcourse