So I have this game object that I want to move to a position.
What I do not want to do is to have a FixedUpdate function that has anything similar to
MovePosition(pos * speed * Delta time)
Is there a way to only call a function once, and it does the moving for you instead? I don’t want it to teleport from point A to B so just setting the transform.position = newPos isnt something that I am looking for.
The only thing that I can think of is using a coroutine, but I was wondering if there is a function that guarantees that it moves to a point without me having to update its position every frame in the Update function.