I’m pretty new to Unity. I’m experimenting with Unity and I would like to make a hole in a middle of the plane. Think as table with a hole (round, triangle, square shaped)in the middle where objects could fall in.
How could I achieve that?
You could modify the mesh at runtime, but that’s a hard thing to do. It would be easier to create the mesh with all holes in a 3D editor (like Blender or 3ds Max). If you need some holes to be “created” at runtime, make also some “plug” objects to block these holes: destroy or shift the plug to open a hole when needed.