Making a "I can see ghosts through that object" effect

I want to make an effect which will allow me to see some objects through some other “special” object. So say, for example, there are some ghosts in a game which can only be seen if the player wears some special glasses. Now how do I do that in Unity?

I know that such effect could easily be done using stencil buffer but this is unavailable in Unity so I’m looking for an alternate solution. Any idea?

You could put the ghosts on another layer and then activate that layer in the camera when the goggles are on.

I’ve used the alpha buffer when I would need a stencil buffer, e.g. here: GLSL Programming/Unity/Mirrors - Wikibooks, open books for an open world
Of course, then you cannot use it for glow or bloom effects.