Hi everyone !
So we’ve been working on a game for Androïd, and it near finished now, so we though about making a iOS version for iPhone & iPad.
I’ve got everything I need to make a iOS build, but I’m unable to do it.
I got
- a mac with Mac Os X (10.7.3) on it
- lastest Xcode (4.3.2)
- lastest Unity (3.5.0f5) Pro (with Android and iPhone Pro)
- a iPhone that have already being use for testing so I guess it’s ok
- the project folder synchronized with a SVN Manager
But now what ? When I open the project with Unity and try to make a iOS build, I’m asked to choose a folder, and then I see the loading bar filling up but at the end the folder is empty.
I’ve try to look on the internet but I wasn’t able to find a step-by-step tutorial that would help me.
I’ve also tried to Build & Run while the iPhone is connected to the mac via USB but nothing happened ![]()
Can you give me advices please ?
edit : well, I continued searching and the problem seems to be that Unity generate nothing in the designated folder ![]()
I don't have a mac or an iPhone, but you could check the editor log file for errors after you tried creating the build. Just open the error-console in Unity and press the "open editor log" button at the top right.
– Bunny83Here's a little advice: Having every little thing in the right place is essential and can become quite hard, unlike one might expect, for making anything for the iPhone. But once it's there, it is one click to compile and run straight on the phone. You're the only one who'll be able to figure this out. It might be something as simple as setting the platform correctly under Build Settings! Who knows?
– cregox