Hello,
So i’m making a game where the player can use different elements, mixing earth and fire make a lava zone around the player.
But i dont want to use a regular prefab of a lava zone, i would like a texture that adopt the terrain’s shape and i have absolutely no idea how to do it (Probably because i’m kind of new on unity or game programming).
Can anyone give me hint for what i should look for in order to learn how to do it?
Google some tutorials on Shader Graph which is Unity’s built in tool for making your own materials. There are even some tutorials on youtube to specifically make Lava effects, but you probably should have a little bit of an understanding of Shader Graph before doing these.