hi, first time posting here.
we’re developing a game with isometric view and (since we’re here) 2d graphic. so for the first boosfight we have a all fire and stuff guy and we would like him to make this kind of attack. something like the bird boss in enter the gungeon that’s shooting falling projectiles at you from outside the camera view, sadly i’m the animator and i dont have knowledge about unity but i’d like to be able to help my developers. do you happen to have any suggestions or maybe a tutorial or so, cause we couldnt find anything helpfull till now.
thanks everyone ![]()
Hello @Genemy , have you tried using particles? They don’t require much programming experience and can be fully customised from the inspector window.
Here are some resources that you might find useful
- Youtube How to make 2D particle effects
- Unite Now recording Getting Started with the Particle System
- Unity Learn - wealth of different lessons and tutorials about Unity’s systems
I think to do this you basically just instance an object that represents the impact location with a suitable falling animation or sprite only gameobject that decreases Y position until it hits the impact location. And when the animation is over you trigger an explosion or other effect. You can use tranparancy sorting mode to have the falling animation render properly in front or behind other objects.