Making a movement smooth instead of instant

Hello, im just wondering if you can make a transform movement in unity so its moving between two positions in a smooth way, so instead of declearing a new position to a object, you set a new position and move from the current position to the new decleared position in a smooth way, something like the Nav Agents rotation.

Thanks (:

have a look at the Lerp functions unity offers. Also search for “unity lerp” on google for some tutorials. This should get you started on this subject.