Hi. I’m looking for a way to create a “hole in the ground” (or what looks like it). My game is in the first person view, and i’m trying to start the player at the bottom of a hole. I’ve tried using a cone, but I have noticed when you are inside of a gameobject you can’t see it. Any ideas on how to go about doing this? Or possibly how to flip the mesh or whatever inside out so I can see it from the inside? I can clarify if needed. Thanks.
The triangular faces from which 3d meshes are made are single-sided - you only see them when viewed from the “front”, according to the direction of the normal vector of that face. Primitives in Unity, in common with pretty much all 3D modelling programs, are designed to face “outwards”, so you can see them when looking at them. To see them from the “inside-out”, you need to flip the normals of the faces in your modelling program - in Blender, this is Ctrl + Shift + N.