Hi
Can I create a really big terrain (80x80 km or even more) with a huge number of trees, stones, buildings etc?
I heard about neighbor terrains. Will the transition between them be smooth enough to perceive it like a single terrain? Where can I see some examples?
Thank you
This looks pretty good…
http://upshift.org/2012/02/building-endless-terrain-in-unity3d/
This script I made allows to generate endless deserts, feel free to edit it.
You can attach trees and buildings to terrain chunks, the engine will automatically destroy them when not needed anymore…
Good luck!