Making a shader graph that can control glow effect and alpha

Hi, I followed the tutorial on YouTube and made a shader graph that can make the sprite glowing.
But now I need to change the transparency of the sprite too.
How can I modify this shader graph? Thank you :pray:

Well for one, you need to change the surface type from “opaque.”

I changed the surface type to “transparent” already :smiling_face_with_tear:
Actually I want to make a fade out effect by change its alpha, but it not worked after I used this shader.

Here’s a little something I threw together, so it may not be any good.




The minimum function there ensures that the glow will fade out while the rest of the sprite does as well when adjusting the alpha value. Instead of using the Unlit material type, this uses Sprite Custom Lit.

thank you so much!!! :heart_eyes: :heart_eyes: :heart_eyes: