Hi. I’d like to make sounds that play at a moving point. Currently I use
AudioSource.PlayClipAtPoint(sound,transform.position);
What should I use?
Hi. I’d like to make sounds that play at a moving point. Currently I use
AudioSource.PlayClipAtPoint(sound,transform.position);
What should I use?
Use an audioSource component on a game object. then you go audio.Play() and the sound will move where ever the game object moves.