Hi there. I’m currently wanting to create a multi-colored 3d object just like I mocked up in Photoshop here:
It is made of 6 colors divided equally. Normally, the answer would be to go into my 3d editing program and apply different textures to each section, but I’m making use of the materials from this store asset: Gem Shader
And unfortunately, those materials aren’t capable of being loaded into 3ds Max, likely because it’s a Unity unique material. Another thing is that I cannot select faces manually in the Unity editor, so I cannot apply each texture how I would do in a 3d program. So is this something that can only be done through code then?