after searching for a way to do this i found a script from robertbu that should work for detecting collisions, i’m trying to make it so that when this system detects a collision with “Virus” by using other.CompareTag like you would with ontriggerenter(other:collider).
Here’s the neccesary part of the script.
function Update() {
if (Hit() == true){
if (other.CompareTag("Virus")){
Destroy(other.gameObject);
}
}
}
function Hit() : boolean {
var i = head;
var j = (head - 1);
if (j < 0) j = arv3.Length - 1;
while (j != head) {
if (Physics.Linecast(arv3*, arv3[j], hit))*
return true;
i = i - 1;
if (i < 0) i = arv3.Length - 1;
j = j - 1;
if (j < 0) j = arv3.Length - 1;
}
return false;
}*/