Hello,
I am new to programming (about 2 days of tutorial experience with JavaScript) and am trying to make lasers turn on in a doorway once I’ve gone through the doorway.
I would like to use a box collider to trigger the lasers to turn on once I’ve passed the doorway.
I need someone to explain to me how to make a trigger script to make the lasers turn on ONLY once I’ve passed the door, they do not have to turn back off though.
Here is my laser script:
var height = 3.2;
var speed = 2.0;
var timingOffset = 0.0;
var laserWidth = 12.0;
var damage = 1;
var hitEffect : GameObject;
private var originalPosition : Vector3;
private var hit : RaycastHit;
private var lastHitTime = 0.0;
function Start ()
{
originalPosition = transform.position;
GetComponent(LineRenderer).SetPosition(1, Vector3.forward * laserWidth);
}
function Update ()
{
var offset = (1 + Mathf.Sin(Time.time * speed + timingOffset)) * height / 2;
transform.position = originalPosition + Vector3(0, offset, 0);
if (Time.time > lastHitTime + 0.25 Physics.Raycast(transform.position, transform.forward, hit, laserWidth))
{
if (hit.collider.tag == "Player" || hit.collider.tag == "Enemy")
{
Instantiate(hitEffect, hit.point, Quaternion.identity);
hit.collider.SendMessage("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
lastHitTime = Time.time;
}
}
}
@script RequireComponent (LineRenderer)
Thanks alot in advance. ![]()
Cheers!
Glenn