Making an array from meshes in an asset folder?

I need to be able to generate an array from all the meshes inside specific folders, cuz I did this lil vertex animation thing… but for each frame I have to drag the mesh asset into the array using the editor, I have to do it 1 by 1 and in the correct order, cuz each mesh is 1 frame. So It’d save me a lot of work if i could just auto-generate the array with code, and if anyone told me how access the assets and do the arrays automatically, it’d help me a lot! thanks!

Either read about editor scripts (they allow you to access any asset), o just read about AssetPostprocessor - it allows to do something with your mesh right after importing it.

Hmm, editor scripts, never thought of that.
I’ve got a question… to deal with editor classes I’m supposed to create an editor folder right? Say I make the array inside one of these editor scripts, how could I retrieve this array from the script that’s attached to my gameobject?

if there’s a quick way to do this I’d really like to know… the docs are giving me the fear man… i’m feeling lost like its c++ or something D-:

I put that code inside the Editor folder… it doesnt give me any error, does that mean the run array contains all the meshes inside the “monster/run” folder? And if it does, how do I retrieve the array from a gameobject’s script?