I feel a little dumb not knowing what to call this, but I’m really in the need of making a graph for a generator that would allow me to take an input (height) and then return an output (chance to spawn) but have multiple lines on the graph I can edit for multiple objects to generate.
Does that make sense?
So basically I want to make graphs like Unity has in its partical systems:

Trouble is, I don’t even know where I would start.
Could anyone offer a good jumping point? Like a tutorial, or some key words to google.
Thanks!