Any idea what’s up with this?
I have [SerializeField] PlayerClass playerClass;
Then…
(Imgur: The magic of the Internet)
What’s up with this showing null, but it isn’t null?
Any idea what’s up with this?
I have [SerializeField] PlayerClass playerClass;
Then…
(Imgur: The magic of the Internet)
What’s up with this showing null, but it isn’t null?
what type is PlayerClass? Is it a System.Object? or does it derive from Monobehavior?
This.
Unity does a weird fake null to link between the C# side and the C++ side. So a UnityObject may be functionally null (ie the C++ object no longer exists) but it’s not actually null in C# land yet.
That’s why there is the bool operator for this purpose.
It’s a script : monobehavior