Hello Folks
I an making an game in which there is a skeleton character which has moments, and a series of instantiated birds which instantiates in certain time intervals.
Now what I need is that the bird would come towards the charterer and pinch away a bone from the character.
I have already created the Bones’ flying away animation (in maya and imported it with character as well) which plays each time birds collides with the character . I am using ‘moveTowards’ to move the bird towards the charterer.And that is working fine.
My question is is there any way that i can make the instantiated bird child of those little bones which move away during there animation ?
P.S. the bones which are being animated are already child of certain other big bones.
Thanx in advance.