First i need to say that i am not a programmer, i am working in maya mostly. I need to test some traps in my project. I have a player character and i trap that is like a big hammer hanging from a tree and it has a swinging animation. I don’t know how to make it so when the hammer hits the player the player is pushed away. i tried with rigid bodies, but that didn’t work, very well, i just got the impression that the hammer is moving the player camera a bit when it hits it. Does this interaction need some hard coding or am i missing some parameters in he rigidbody/coliders?
thanks in advance