Hi, guys,
Long compilation time really kills me and I’m trying to fight to reduce as much as I can.
AsmDef helps but to create AsmDef in all 3rd party asset is too much work and it make VS solution file too bloated.
Reason? Some assets have more than 10 Editor folders and I must create AsmDef for each Editor folder.
I tried to talk to some asset developer but some are ignorant, stubborn and unable to contact.
Instead of relying on asset developers organize the folders more AsmDef friendly, how about Unity help create them easily? just like how CShapr-Assembley-Editor.dll are created automatically.
In other words, if you put AsmDef file in one folder, Unity will work through all subfolders and create two DLL including one for runtime dll, and one for editor dll.
Csharp-Assembly-Editor.dll is already working like that and why not extend it for custom AsmDef file?
Please make it less painful to use Unity.
Thanks.