zelmund
November 12, 2017, 12:40pm
1
well, have a problem.
build time for windows of same project without any changes is too random. sometimes its 1 min, but its randomly increase to 3-4 hours.
i dont understand why its stuck on building sharedassets0
searching on issue tracker didnt get me an answer.
does anyone had/have such problem?
building on unity 2017.2 personal
ps. NO, turn off auto gen lighting doesnt work.
zelmund:
well, have a problem.
build time for windows of same project without any changes is too random. sometimes its 1 min, but its randomly increase to 3-4 hours.
i dont understand why its stuck on building sharedassets0
searching on issue tracker didnt get me an answer.
does anyone had/have such problem?
building on unity 2017.2 personal
ps. NO, turn off auto gen lighting doesnt work.
Look in the task manager of Windows and see if the shader compiler is running when you get the long build times
zelmund
November 12, 2017, 3:15pm
3
yes, it is, but i dont any specific shaders in project. all standard stuff
It sounds like you have some shaders with a lot of multicompile variants that unity sometimes decide to recompile.
zelmund
November 12, 2017, 7:35pm
5
im using standard unty shader only
but do you have other shaders in the project, that you do not use? They could maybe be referenced by something
zelmund
November 12, 2017, 8:33pm
7
i dont any specific shaders. only standard internal unity shaders/materials. i dont have any scrapts that creating shaders/materials.