Hello All,
I am Lerping a camera away from its FPC, exploring a bit and then I want to move it back to it’s Original FPC
Here’s my Code:
Works now:
Zoom In:
var target: Transform;
var camPos: Vector3;
var endPos: Vector3;
var time : float;
function OnMouseDown () {
camPos = Vector3( Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z);
endPos = Vector3( target.transform.position.x, target.transform.position.y, target.transform.position.z);
var i = 0.0;
var rate = 1.0/time;
while (i < 1.0) {
i += Time.deltaTime * rate;
Camera.main.transform.position = Vector3.Lerp(camPos, endPos, i);
yield;
}
}
Zoom Out:
var camPos: Vector3;
var endPos: Vector3;
var time : float;
function OnMouseDown () {
endPos = Vector3( Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z);
var i = 0.0;
var rate = 1.0/time;
while (i < 1.0) {
i += Time.deltaTime * rate;
Camera.main.transform.position = Vector3.Lerp( endPos, camPos, i);
yield;
}
}
I was hard coding Vector3’s to get it near it’s original position (& where the FPC is still)
But throughout the gameplay The Cam & FPC became more and more separated which leads to problems
Thanks
~ be