making characters dig

So i have been pondering the possibility of giving the player the ability to dig into the ground something like minecraft just with better graphics. I dont know if this would be a design forum question or one for scripting. Id love to here thoughts on the subject.

Generally the volumetric fill process you probably want is called ‘marching cubes.’

There’s some google-able stuff about that.

Ok ill google that… Iv been reading stuff here on the forums after i posted about people wanting to create a minecraft style game and that unity doesnt support it. Would this be one of those if you can program it you can make it happen kind of things.

What do you mean by “better graphics”?

Something like WoW or Runescape. Not 16 bit squares

Sounds like Wurm Online. Altering heights of a Unity Terrain sounds doable. Problem is digging caverns into mountains.

Digging into mountians was part of what i was after… Im still fleshing the idea i was curious if it was possible befor i wasted time on it.

Another big challenge is if you want to have a procedural world like minecraft. If this is your first project, I highly suggest not doing it, and go with something simpler first.

I wasn’t looking for a procedural world just a large world.

Another big challenge is if you want to have a large world like GTA. If this is your first project, I highly suggest not doing it, and go with something simpler first.

Thats the plan i was just looking at the possibility. Thabks for the info

If you’re wanting to get started right off, there have been several assets published for this. For example, VoxelLand:

https://www.assetstore.unity3d.com/en/#!/content/9180

He’s also recently added support for VoxelLand to his map generator MapMagic, if you need really large worlds.

https://www.assetstore.unity3d.com/en/#!/content/56762

Thanks ill look into both.