Making Distant Mountains For Terrain

I want to create distant mountains to place in my scenes. From what I can tell about other distant mountain packs such as - Unity Asset Store - The Best Assets for Game Making

That these mountains are mesh objects. How does one go about converting terrain into a mesh object?

I’m guessing they don’t - sounds like they are mesh objects created in (Maya, Blender, etc) then imported into Unity. So, get Blender assuming you don’t have access to $$$ 3D prog, create big mountain with some material/textures and import that into Unity.

@Montreseur you can do that by simply exporting the heightmap, cavity, textures (colour map / erosion map) from World Machine.

  1. Heightmap to Mudbox or Zbrush and export as a highpoly mesh obj.
  2. Make the low poly in 3Ds Max or Maya.
  3. Unwrap the UVs of the low poly.
  4. Bake Ambient Occlusion and Normals from Highpoly to Lowpoly
  5. Edit the rest of the colour maps in PS or Gimp.

That should get you a decent, mountain unless you want to go all ham and cheese then you’ll have to do a bit of experimenting on your own.

Hope this helps,

~ Lurking Poptart