How would one go about doing this? I’ve looked over several questions posted on here and just cannot find a suitable answer. Some have said guiTexture.color.a, but compiler complains that you cannot do anything with that.
I found some code that does indeed fade in and out a guitexture, but even with me trying to manipulate that I cannot figure out how to start it as completely transparent then fade it in.
Any help via c# code would be extremely helpful.