Hello, Im working on a project right now that would require me to make hedges, as in plant hedges. Does a shader exist to make this, or if not, how should I go about making a good looking texture for it. (I have no experience in coding shaders)
If it’s a kept hedge (i.e. trimmed like you’d find in a garden), then model the underlying shape and apply a leafy texture to it, then give it an alpha-tested shell on top of it with the same leafy texture, but with an alpha channel in it. If you want, you can stick some alphatested polys here and there to break up the silhouette.
So by alpha tested shell, do you mean duplicate the interior mesh, make it slightly bigger, and apply the leafy texture with a transparent background?
Yeah, pretty much. Offset the UVs of the shell, though - otherwise you’ll get an odd effect where the leaf on the shell has an identical leaf on the hedge just below it. If you offset the UVs, it’ll look properly random.
If you alpha-test it (rather than real 8-bit transparency), it’ll look just as good but should allow you to put a couple of shells on it without issue, if it needs them.