Making High Scores and scores via GUITexts

What’s up Unitarians?

So I’m making this runner game, and I have a high score system - that should be working PERFECTLY, but it isn’t. I have multiple GUITextures and GUITexts, and the score is raised by one every update, so your score can get pretty high. The code, named Entity, is pretty simple and self-explanatory. There are no errors in the console, so I have no idea what’s happening.

using UnityEngine;
using System.Collections;

public class Entity : MonoBehaviour {

	public float health;
	public GameObject ragdoll;

	//GUI Stuffs
	public GUITexture GameOverGUI;
	public GUITexture TryAgainGUI;
	public GUITexture YourScoreWasGUI;
	public GUIText ScoreGUIText;
	public GUITexture GameOverBackgroundGUI;

	//Score Stuffs
	public GUIText HighScore;
	public GUIText CurrentScore;
	private int highscore;
	private int score = 0;

	public void Start(){
		Instantiate(HighScore, new Vector3 (1.0f, 1.0f, 0f), Quaternion.identity);
		Instantiate(CurrentScore, new Vector3 (1.0f, 0.9f, 0f), Quaternion.identity);

		if (PlayerPrefs.GetInt("High Score Endless") == null){
			PlayerPrefs.SetInt("High Score Endless", 0);
		}

		highscore = PlayerPrefs.GetInt("High Score");

		HighScore.text = "Highscore: " + highscore;
	
	}

	public void Update(){
		//Score Holder
		score ++;

		CurrentScore.text = "Score: " + score;

		if (score > highscore){
			highscore = score;
			HighScore.text = "Highscore: " + highscore;
		}
	}

	public void TakeDamage(float dmg) {
		health -= dmg;
		
		if (health <= 0) {
			Die();	
		}
	}
	
	public void Die() {
		ToggleVisibility();	

		Destroy(this.gameObject);

		PlayerPrefs.SetInt("High Score Endless", highscore);

		ScoreGUIText.text = "" + score;

	}

	public void ToggleVisibility(){

		Instantiate(ScoreGUIText, new Vector3 (0.55f, 0.28f, 0f), Quaternion.identity);
		Instantiate(YourScoreWasGUI, new Vector3 (0.43f, 0.3f, 0f), Quaternion.identity);
		Instantiate(GameOverGUI, new Vector3 (0.5f, 0.65f, 0f), Quaternion.identity);
		Instantiate(TryAgainGUI, new Vector3 (0.5f, 0.425f, 0f), Quaternion.identity);
		Instantiate(GameOverBackgroundGUI, new Vector3 (0.5f, 0.5f, 0f), Quaternion.identity);
	}

}

You’re trying to set your high score texts by just setting the int value, you need to add ToString to the end of it. For example

public int val;
public GUIText textToSet;

void SetString()
{
textToSet.text = "The value is: " + val.ToString();
}