Making import models being solid and interactive.

Hello guys, i was trying to make a scene on max and import it to unity, i know the process of make the stuff a RigidBody, but its has not the results i need, or i dont do the correct thing…

This is correct way to make models solid and interactive? Using rigidbody?

I know this probally has ben answer before and theres a lot of tutorials, and i really apreciate if somebody could help…

Sorry about my english,
[ ]'s from Brasil

I think what you’re after here is a collider. Rigid body will make it affected by physics and stuff

Eu sou brasileiro, também = )

Opa! E ai já tá produzindo alguma coisa interessante no Unity? To afim de aprender essa parada;

Estou trabalhando em um jogo agora, desculpe mais meu português é ruim Eu nasci nos Estados Unidos, então não posso escrever muito bem. Eu faço arte 3D .

Sorte que eu falo melhor do que eu escrevo

= )