Making Joint2D-s break at certain force

Hello

Is there any way to measure the force acting on a Joint2D? In the scripting reference i see no such thing. It would be fine, if i could just get a value, and set up my own script to manually delete the joint it it exceeds a certain threshold.

Joint2D.reactionForce
Also if you want it to delete it after a certain threshold: Joint2D.breakForce
Also make sure to actually look and think before saying you can’t do something (then again, we’re only human…).

Please be careful not to necro; this post was created nearly 9 years ago and was likely correct at the time.