Making joints more stiff.

im doing physics based game in Unity.

Sample:

https://pod11.itch.io/vandalize

All elements visible in sampe are made out of FIXED joints, as you see they spring and wobble alot, and i can’t find a way to make those joints more stiff - how to do it?

I tried dampingsetting in joint and removing bounciness in material, but it dd not fix the problem.

you can increase the solver iterations but unfortunately, chains of fixed joints in physx (or is it 2D? i don’t know much about that) behave like that. You can use articulations (Unity - Scripting API: ArticulationBody) but depending on your use case, they might be more complicated to work with. For example, they can’t break.

I just found out that fixed joints are intended to work as a spring, and i should have just used different one for stiff effect.