Hi!
I use characters made of a gameobject, and a dozen children (each child corresponding to a body part, that I animate separately). I’d like to make the characters half-transparent in some cases.
I tried the option of going through all children of the character object, and setting the color to half-transparent. But the result is not great, as each part blends with parts behind it, so it creates a kind of “x-rays” effect. I’d like to have the character globally transparent, as if it was a single sprite, not a series of overlapping half-transparent layers.
I’m still new to Unity, especially shaders, and I suppose I would need to use one to obtain the effect I want? However, I don’t know a lot about this, and I would appreciate some detailed tips about the options I have to achieve this effect. Thank you very much for your help!