making music and sound

Dear friends what is the best way to make music and sounds. please share your ideas.

Any sound and music software: Garage Band, LMS…

merci mon copain, qu’est ce que tu prefer a ton avis, est aussi tu as des examples?

I cannot use Garage Band since I’m no on Mac, so LMMS it will be. I’ve never used it; they have documentation on their site and even forums.

bien sur mais a mon avis je pense que le interface est tres complicate (LMMS), tu as des plus facile examples

Stop trying to write French. You have tutorials on their site.

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ok i’m sorry if i upset you sir, i will kindly look into this and report back if any issue. thank you for your help

LMMS + several years of music traning + midi keyboard would do it + free orchestral soundfonts.

This something I wrote in the past.

As far as music quality goes it is somehwere between “mediocre” and “bad”.

Basically you cannot cheat and skip corners on music writing, and you need to have wasted 5 or 6 years practicing it one way or another.

If you need soundtracks look for royalty free music instead.
https://incompetech.com/music/
Pay attention to the license being CC-BY, meaning you need to attribute the author.

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Thank you sir, I will study later and report back my findings.

See you in six years?

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Your not going to make your own music and SFX, if you care about quality. Buy or source royalty free pieces or comission someone over upwork.

Thank you kindly for your opinions i will report back later to show if i find any better shortcuts. but i am late for school now :confused:

Best way? Probably an introduction to piano or some other classic instrument before the age of 5, followed by fifteen years of study and practice, winding up at a conservatoire or specialist school to study composition, quit that for an ecstacy-fuelled tour of Berlin pubs and clubs doing retro rave music, give up, found your own synthesisier company, quit, found a touring jazz-metal ensemble, quit, emigrate to africa to learn drumming, quit, start a youtube channel focussed on covering classic punk tracks on ukelele, quit, work in a Waterstone’s for 7 years until it all gets too much, quit, join a wedding band as bass guitarist.
That should do it.

Easiest way? drag and drop loops from a premade cookie-cutter genre-themed construction kit of samples, into something like Magix Music Maker.

Realistic way? Start by spending a couple of years learning an instrument, the basics of theory, and/or a digital audio workstation package.

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Why is nobody telling this person to use google. This is like the third thread in a day asking “how do I do entire professional discipline?”

We all made jokes in the last one, but I guess it was lost in translation.

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No idea but we should. This user has popped up 3 weeks ago and started spamming the forum with a ton of meaningless posts and outright incorrect advice all over the place, seemingly to create a massively inflated forum presence. They have like 500 posts already in 3 weeks. Going through post history you can see a lot of this, either asking very basic questions or offering advice to topics they definately do not have experience in considering the beginner level questions being asked by them in other threads…

You’re not seriously suggesting that someone cant reverse-engineer which hand model best suit a project, solely based on seeing some Arduino sourcecode are you?
Sheesh.

:wink:

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By hiring me :slight_smile: http://soundcloud.com/randyleeblain

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You know what might be really beneficial for newcomers? A video tutorial that covers scientific method, research, and common resources for game dev research. Basically gives big picture overview of how to troubleshoot, ask the right question, find answers, and test. Because without these 101 skills it’s jsut going to be a long misery trying to get anything done.

I know there is a bit of this scattered around in places, but there should be one centralized video with links to further resources, and this should be a mandatory thing you have to complete on making a new account. Maybe when making a new account you can input your experience level, that way experienced users can skip that.

It won’t clean up annoying newcomer questions, that’s not really the point, but it will point some newbies in a better direction that will save them time and heartache in the long run. Instead of starting out with, “hey look how cool game dev is. You can do anything!” it starts with. “this is how we do work.”

I think, especially for like high school aged kids, if you frame it like it’s a right of passage to earn your spot among the adults (because it is) they’ll be more receptive.

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That would make a really good video to have hosted on official unity learn. In fact, it should be starting point for all unity learn pathways!

Gee, now I really wonder if shoudln’t have stopped after the “15 years of study and practice” part.

The only thing that comes to mind is xkcd tech support cheat sheet, in all honesty.
https://xkcd.com/627/