I’m currently prototyping something for a hobby project and I am utterly stuck right out of the gates;
For the Life of me I can’t figure out how I would start to go about solving this issue (I have a photoshop prototype, but I lack ideas how i would do this in an engine), so perhaps you guys have an idea:
I have a plane on which the camera is focused. I also have objects in front of the plane, as well as some behind it. The objects in front of the plane are marked with a flag, and their opacity is 0%.
What i want is this: all of the flagged objects should also make the plane see-through, based on their shape and size relative to the camera.
Do I script this? Or is it code? A Shader? Any ideas where I can start my search? References?
Usually I’d like to think I’m smart enough to google my way to some sort of hacked-together-prototype, but I’m drawing a complete blank on what to even type into the search engine here.
Thanks for the help!