Is there any way to make it so that two objects that are colliding will have ‘no’ friction?
I am using a mesh collider shaped like a tube for collision geometry, and a sphere collider on my character. When the character collides with the collision geometry, it slows down due to friction (which is correct). However, I need to remove this behavior.
I tried using the Character Controller as opposed to the sphere collider, but the issue there is that when it collides with my collision geometry, the collision geometry moves, which I don’t want to happen; I need that geometry to remain fixed.
Thanks, guys.