Making objects 'slide' against each other

Is there any way to make it so that two objects that are colliding will have ‘no’ friction?

I am using a mesh collider shaped like a tube for collision geometry, and a sphere collider on my character. When the character collides with the collision geometry, it slows down due to friction (which is correct). However, I need to remove this behavior.

I tried using the Character Controller as opposed to the sphere collider, but the issue there is that when it collides with my collision geometry, the collision geometry moves, which I don’t want to happen; I need that geometry to remain fixed.

Thanks, guys.

You can create a new PhysicMaterial (Assets > Create > Physic material) and set the various friction values to zero. Also, you should set the friction combine mode to minimum for the slippy material.

Once created, drag it to the PhysicMaterial property of the collider.

Thanks a lot, just what I needed.