i know there is math involved and i want to learn more and want to use math to do it.
Oh btw the triangle formation is like the pool game/snooker triangle formation
Sorry im new here and i think this is how you tag someone @Bunny83
Something like this:
public int rows = 4;
public float size = 1f;
void SpawnObjects()
{
float sin60 = Mathf.Sin(Mathf.Pi/3f);
for(int y = 0; y < rows; y++)
{
for(int x = 0; x < y+1; x++)
{
var pos = new Vector2((x-y*0.5f)*size, y*size*sin60);
// Instantiate(obj, pos, Quaternion.identity);
}
}
}