Making objects sway in the wind

I am making a scene that’s based out at sea in a storm and I want to make a lantern that hangs off a chain which is attached to a pole and sways in the wind. How can I go about creating a model with a chain and lantern that is able to swing in the wind, and create a wind effector in Unity?

Note: I use Cinema 4d, Blender and 3DS Max for 3d modelling. C4D is the preferred option.
Also I use Unity 4 Pro

Hello,

Why not, instead of using physics and writing a script to randomly generate force on the rigidbody of the lantern, why not just create a lantern, rig and animate it. Then you can have wind without having a large impact on performance :slight_smile:

Hope this helps,
Benproductions1

PS: Yes I described both ways :stuck_out_tongue: