Making objects transparent or translucent

There is two parts to this.

  1. I have made a set of stairs and when you walk up them its very jumpy so it would be better to have an invisible flat object above the stairs so you smoothly glide up the stairs. Similarly to make an invisible barrier on top of buildings to stop the player jumping off.

  2. The second part is windows, I want to make see through windows in my building is there a simple way to achieve this?

  1. box collider rotated at an angle for a slope

  2. transparent materials

You can tell I’m a newbie!

Thanks so much, so quick too!

No worries :slight_smile:

A few useful links.

Ok i have messed around with materials. Changing the opacity in unity doesn’t do anything. Importing an object from Cinema 4d that had transparency set in it doesn’t work either. The shader in unity is set to diffuse. Do I need to create a transparent texture in photoshop or something?

http://unity3d.com/support/documentation/Components/Built-in%20Shader%20Guide.html
There you go.

Specifically

and

Thanks again! My building had a lot of glass, wow it looks very cool now!!

You could also create a cube… and turn off the mesh renderer ahaha