Hi Community,
Im new to Unity, so this might be a question already asked:
Im trying to create “Transform handles” like those in Maya or blender for translation, rotation and scaling. It already works so far, only one problem remains:
The handles are not visible through other objects, wich means if an object is scaled up very much the handles are not visible at all. Is there a method that i can make those handles visible through all other objects? (without making the objects transparen)
this image shows the problem:
In this case, the handle for the x-axis isnt visible anymore (i could click through the object and scale it anyway, but its not a “nice” solution)
thanks in advance
-Sacrosanct