Making packaging windows executable?

I am not sure what I am doing wrong for creating windows.
I
-do the build which make the folder.
-then compress the folder either using OS x native compress or betterzip.
-Upload zip to a website.
-download to Windows machine
open zip file
copy to folder inside to dektop
-open folder
-double click executable

nothing happens.

Any suggetsions what I amdoing wrong?

The uploaded files are at
http://www.ryuuguu.com/unity/matchinggame/CodonMatch.zip
and for the betterzip file
http://www.ryuuguu.com/unity/matchinggame/CodonMatch2.zip

This will be an opensource game so do with the files what you will.

Cheers,
Grant

Everything works here (Vista SP1). Maybe your ZIP file extractor extracted files without structure? There should be an executable and a “Data” folder next to it.

If it is extracted correctly – what does the Data\output_log.txt file say after you run the game?

The ouput_log.txt says

Audio devices: Generic Hardware (default: Generic Hardware)
[Invalid UTF-8]
Cannot determine the text encoding for the assembly location:
C:\Documents and
Settings\share\\x83f\x83X\x83N\x83g\x83b\x83v\CodonMatch\GenenomeGame.exe
GLib: Cannot convert message: Conversion from character set 'UTF-8' to
'CP932' is not supported
Please add the correct encoding to MONO_EXTERNAL_ENCODINGS and try again.
mono: exit called, code -1

The windows machine is a Windows XP Japanese OS.
\x83f\x83X\x83N\x83g\x83b\x83v is destop in Japanese.
also now that I see the message the user says the machine has Audio problems.

When they try to run GenenomeGame.exe nothing visible happens.

When I try to open it on another japanese windows XP machine the structure is lost.

So is there a recommended way to zip a unity windows game on OS X so it will unzip and run on windows machine? I tried native OS X compress and BetterZip, neither seems to produce reliable results.

Did you try by just copying everything with a USB stick from mac to pc to see if it is really the ZIP which causes this ?

It is not always the zip that is causing it I know now, because Aras was able to use the files without problems. Also following his instruction I checked the logs and saw there is an audio error, which probably caused the problem on that machine. On the other machine it is a zip problem because the folder structure is being lost.

Cheers,
Grant

This might be “unicode characters in the path” problem that we fixed in Unity 2.5. Try building player with that.

“unicode characters in the path” problem are not completely fixed . Many projects produce some errors when opened from “unicode characters in the path”.