Hi there. Hope you can help. I’ve been wrestling with trying to make my platforms in the Hierarchy enabled and disabled. I have three parent objects with children objects within. On a trigger event, I want to be able to disable one object and enable the other. I’ve tried many things. What I have tried is this, but doesn’t work. At start Level1 is active (ticked) and Level2 is not active (Un-ticked):
var Level1_Page1 : GameObject;
var Level1_Page2 : GameObject;
if(other.gameObject.tag =="Level1_Page2_Barrier"){
Level1_Page1.SetActive (false);
Level1_Page2.SetActive (true);
}
Any help and understanding would be greatly appreciated!
Rich