I have a ‘Window’ prefab which displays text content, the text is determined by a string (public string Text) in the Window class.
If I create two windows with different text in each then I modify something about the prefab and click on 'apply’the text is reset to the text from which I clicked ‘apply’ was.
Any way to make it so that the ‘Text’ variable (amongst others) is immune to the prefab apply all?