I’m trying to make a room using Modo401 and cannot figure how to make it show interiors properly in Unity3D.
Note: I’m new to Modo401, any help/tips with modeling in it with regards to Unity is greatly appreciated!
Here is what I do:
- Create a cube in Modo401, convert it to polygons
- I apply materials in Modo and it looks fine
- I export FBX
- When Unity picks up, I have 2 cases:
a) If I tell importer to calculate normals - I cannot see internals of the room, it shows a cube outside the room and ignores polygons when inside;
b) if I tell importer NOT recalculate normals - everything goes wild with different polygons having normals in all the different directions but not inside the room.
Am I doing something wrong on the Modo401 side?
I watched the tutorials based on Modo on www.geartechgames.com, however they dont show all the details on the room modeling, just a high end overview.
Thanks!