Making room in Modo401, keeping normals pointing inside room

I’m trying to make a room using Modo401 and cannot figure how to make it show interiors properly in Unity3D.
Note: I’m new to Modo401, any help/tips with modeling in it with regards to Unity is greatly appreciated!

Here is what I do:

  1. Create a cube in Modo401, convert it to polygons
  2. I apply materials in Modo and it looks fine
  3. I export FBX
  4. When Unity picks up, I have 2 cases:
    a) If I tell importer to calculate normals - I cannot see internals of the room, it shows a cube outside the room and ignores polygons when inside;
    b) if I tell importer NOT recalculate normals - everything goes wild with different polygons having normals in all the different directions but not inside the room.

Am I doing something wrong on the Modo401 side?

I watched the tutorials based on Modo on www.geartechgames.com, however they dont show all the details on the room modeling, just a high end overview.

Thanks!

In modo - After you create your initial cube select it and flip the faces - ‘f key’.

Matt.

Awesome! It works! Thanks a lot

If your unsure of which way the normals are facing, simply press o over any of the 3D viewports and then under the visibility tab, check to show selection normals.

Cheers.