Making skyboxes for Unity 5 PBR

I was wondering what steps, are recommended for making skyboxes that play well with the PBR in unity 5.

This gave me some ideas.

From what I get

  • Make sure the sun isnt present in the skybox render

  • Add a sun with a directional light and lens flare

  • The directional light needs to match the sun position perfectly

  • The intensity and color must match the skybox settings

Any more hints?

By the way, what software do you guys use to make skyboxes? Im using Vue.

If you use the correct shaders in the setup, you should be able to use anything as a skybox, it’s just a texture.
I have heard many people talk about Vue but never found a link to their site, could you provide one?

In Unity 5, the new PBS skybox shaders are located under Skyboxes in the shader dropdown in materials.
As far as having a perfectly aligned sun, design your skybox WITHOUT a sun, then tell Unity to add it in procedurally using a directional light, so no matter where it is, the sun graphic moves with it.

You can use the 6 sided, cubemap and procedural shaders for this, but personally I would recommend using the cubemap one.
I believe you can also use the dynamic sun on all of these, but I cannot remember how, ill take a look and get back to you.

1 Like

UPDATE: add the skybox without a sun to a cubemap, then add that to a material.
Open up Window/Lighting and add the material in Environment Lighting/Skybox and the directional light to be the sun under Sun.
Change the Ambient Source to Skybox so your skybox material will effect reflectant materials in the PBS shaders.

1 Like